About This Game SummaryrFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics, perfect for top-level esports and a rich single-player experience.Race against a field of AI cars, or in multi-player mode against others. rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions such as rain which dynamically builds into puddles. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular McLaren’s World’s Fastest Gamer and Formula E.rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!FeaturesPhysicsUpdated to use multi-core CPU technologyAdvanced physics engineNewly updated tyre modelDriving surface construction, even painted line thickness, affects grip levelsEngine boost and Turbo modelingComplex aerodynamicsHead physics, cockpit vibrations, detailed bump modelingDynamic Racing ExperienceReal-time day/night lighting transitionsRealistic wet/dry weather transitionsDynamically laid rubber increases grip throughout racing session(s)Rubber chunks (“marbles”) roll off tyres and can affect gripTyres sustain damage from poor driving (such as "flatspotting" a tyre) or setups, affecting grip immediately and over timeDynamically drying racing line after rainEnvironments filled with animated events like planes, flag marshalls and more…Graphics/SoundReal-time day/night lighting transitionsProjected headlights for night time drivingOpen VR support for multiple headsetsLook to apex and head motion tracking supportDX11 advanced graphics engineReal-time day/night transitionsAdjust player and opponent volume ratioSee the apex with the Look Ahead sliderAdjust your seat and mirror while in the driver’s seatUpdating real-time scoring towersExpanded and enhanced gauge and LCD features for vehicle cockpitsImproved loading timesUpdated sound engineChanging engine sounds based on upgraded vehicle performanceGameplayNew AI who will race for and defend positionsDefine AI opponent types, strength and aggressionRaces can be lap based, time based or bothVehicle upgrade system that affects both the appearance and performance of a vehicleCamera/Replays“Resume from Replay” allows you to resume a race from a saved replayFull screen monitor and ability to rewindFreely move camera from any position including the ever famous exclusive SwingmanSpectator modeMultiplayerOpponent car skins automatically transmittedCompletely new multiplayer engineDedicated serverNative voting systemAdd AI to multiplayer gamesBoot and ban player lists that can be passed aroundSecurity checks to combat potential cheatingOpen ArchitectureSupport for modder created car,track and plugin contentFully adjustable Showroom, UI and HUD layoutsMore Plugin InterfacesEasy to use customizable multi-language supportRules to simulate different types of racingCompletely customize your controllerDrop in new vehicle liveriesCars and TracksOver 35 free and paid licensed cars and tracks includiing Silverstone, Renault, Formula E, McLaren, Mercedes, Bentley - the list goes onSteam Workshop support for installing cars and tracksSteam Item Store for paid content here http://store.steampowered.com/itemstore/365960/browse/?filter=PacksFor a current list of cars and tracks shipped with the simulation visit this link to the workshop: https://steamcommunity.com/id/studio-397/myworkshopfiles/?appid=365960 7aa9394dea Title: rFactor 2Genre: Racing, Simulation, SportsDeveloper:Studio 397Publisher:Studio 397Release Date: 28 Mar, 2013 RFactor 2 Download No Survey Roadmap update June 2017: Welcome back to another monthly update. I’m sure many of you have watched the 24 hours of Le Mans over the weekend. What an exciting race that was, and good news for us as although they did set a new fastest lap time in qualification, they did not break the record for the most number of laps driven in the race, so we can continue as Studio 397 for another year! We are heavy in development currently in all areas and looking forward to bring you several updates over the next few months and beyond.Read all about it here:https://www.studio-397.com/2017/06/roadmap-update-june-2017/. Updated skins for GT3 pack and KartSim update: We've added the community made skins to the GT3 pack in the latest update. For release notes, please read this forum post:https://forum.studio-397.com/index.php?threads/latest-release-1109-rain-effects-and-more.58675/page-38#post-939998Also, we have updated the two karts that are part of the KartSim pack. Release notes for that one are here:https://forum.studio-397.com/index.php?threads/introducing-kartsim.59673/page-9#post-939999. Roadmap Update May 2019: Summer seems to be in full force already, looking at temperatures here in Europe. Besides it being a good time for ice-cream lovers, it also caters to endurance-enthusiasts, with the iconic races at Le Mans and the Nürburgring coming closer and closer. As if this wouldn’t be enough already to get our racing hearts beat faster, how about some naturally aspirated high revving machinery.Read all about our May roadmap here:https://www.studio-397.com/2019/05/roadmap-update-may-2019/. Stock Car Guide Part 1: The Full-Course Caution: As novice stock car simracers quickly realize, oval racing isn’t just about turning left, it consists of a complex interplay of many intricate parts! As a genre, stock car is highly dependent on a unique set of “rules” that must be implemented to properly simulate the strategy and “controlled chaos” that make oval racing exciting.Key elements like full-course cautions, special penalties like EOLLs, and rewards such as the “Lucky Dog” and “Wave Around”, are all very specific to stock car racing – and rFactor 2 simulates all of these!The rules of stock car racing can be difficult to grasp, especially for someone starting out, and without at least some prior knowledge, it might seem a little intimidating just to dip your toes into oval racing. To fully experience stock car racing, you need to do more than just try to take a fast line on track. There’s a whole host of things you must be aware of and keep track of, all at the same time! To let you get the most fun out of racing, we’re writing a series of short guides that will explain the basic rules of stock car racing.This first article will look at the “full-course caution” and how it works in rFactor 2. You can read the rest of it here: https://www.studio-397.com/2017/01/stock-car-guide-part-1-the-full-course-caution/. February 2017 Roadmap Update: We have a lot of exciting news in this month’s update as we edge closer to our release at the end of Q1. The team is working very hard in all areas and we’re thrilled to share some of the recent developments with you. Updates include new DX11 screenshots, a release date for NOLA Motorsports Park, an update on VR, our UI, competition support, radio communication and an offer to help modders upgrade their content to DX11.More on the update here:https://www.studio-397.com/2017/02/roadmap-update-february-2017/. Hotfix update for Build 1110: Changes in this update: Fixes for viewer using placeholder textures and not printing warning dialog Fixed crash with viewer and wireframe modes Fix for output log being too verbose Some minor fixes / internal improvements Fixed an error in MAS2.exe when packing tracks with large MAS files.
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RFactor 2 Download No Survey
Updated: Mar 28, 2020
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